Campagne |
---|
EI FdON LMdT EdW LGS HdDF SlSB DT HdT Liberté RN UIO SdF |
Era |
Gg Pd Âdh - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
It is a time-honoured tradition to have bodies of water near dwarvish settlements be guarded by tentacled creatures. Outsiders have oft questioned the practicality and safety of such arrangements, but the dwarves of triththa have learned that cuttlefish are quite intelligent and when raised from birth, can be taught to follow orders.
The trick to finding a young cuttlefish is knowing the colour of their shell. Young ones still have a softer and weaker one, that has a pinkish hue.
Remarques : The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. L'attaque multiple de cette unité devient moins efficace lorsqu'elle est blessée.
Évolue à partir de : | |
---|---|
Évolue en : | Calamar |
Coût : | 21 |
PV : | 46 |
Mouvement: | 8 |
XP : | 48 |
Niveau: | 1 |
Alignement : | neutre |
ID | TR Young Cuttle Fish |
Capacités : |
tentacule contondant | 2 - 10 corps à corps | déferlement | |
encre perforant | 2 - 2 à distance | poison |
Résistances : | |
---|---|
tranchant | 100% |
perforant | 100% |
contondant | 100% |
feu | 100% |
froid | 100% |
sacré | 100% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Abîme | - | 100% |
Caverne | - | 100% |
Collines | - | 100% |
Eau peu profonde | - | 100% |
Eau profonde | - | 100% |
Forêt | - | 100% |
Forêt de champignons | - | 100% |
Marais | - | 100% |
Montagnes | - | 100% |
Mur de caverne | - | 100% |
Neige | - | 100% |
Prairie | - | 100% |
Sable | - | 100% |
Village | - | 100% |